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  • The game crashed whilst unexpected error Error: java. lang . . .
    Shaders: null OpenGlVersion: 3 2 0 NVIDIA 516 59 OpenGlRenderer: NVIDIA GeForce GTX 1060 6GB PCIe SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 4 ModLauncher: 10 0 1+10 0 1+main e9521dc3 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services:
  • Mod File *. jar needs language provider javafml:44 or above to load . . .
    I am using Forge, not CurseForge (CurseForge messes with my long and convoluted history of playing Minecraft for many years in ways that can't remedy, so I installed Forge instead which works flawlessly for me ) I opened Minecraft with Forge ID and got a message that there was a new Forge update
  • [SOLVED] Mods fail to load correctly 1. 19
    update: i got the latest versions of the new mods and now it works I'm trying to add new mods to my game but it keeps crashing and saying " *mod name* has failed to load correctly" It works fine when I remove the new mods but I'm wondering what's happening and if I can fix it and play with them
  • Exception in server tick loop [Solved] - Minecraft Forge Forums
    From the crash log, it seems the gravestone-server toml has gotten corrupt Take the gravestone-server toml from the defaultconfigs folder, go into your saves folder, into your save, and put the config in the serverconfig folder there
  • How to handle failure cases in C++ class constructor?
    If there's no cheap-to-initialize value that your constructor can set up, you should weaken the invarants enforced by your class to add one For example if allocating storage for your class to manage is too expensive, add a not-allocated-yet null state, because of course having special-case states like null never caused anyone any problems Ahem
  • The game crashed whilst initializing game Error: java. lang . . .
    Hey guys, i'm currently developping a mod with forge 1 12 2 2860 and i'm using optifine and gradle 4 9 The thing is i'm trying to figure out how to show the player's body in first person
  • Mod is saying that it was unable to load correctly
    {} -- System Details -- Details: Minecraft Version: 1 19 Minecraft Version ID: 1 19 Operating System: Windows 10 (amd64) version 10 0 Java Version: 17 0 3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1756942064 bytes (1675 MiB) 3590324224 bytes (3424 MiB) up to 10737418240 bytes (10240 MiB) CPUs: 12
  • The game crashed whilst initializing game Error: java. lang . . .
    Error code: -1 ---- Minecraft Crash Report ---- Why did you do that? Time: 2023-03-16 17:51:27 Description: Initializing game
  • Crash: org. spongepowered. asm. mixin. transformer. throwables . . .
    {} -- System Details -- Details: Minecraft Version: 1 19 2 Minecraft Version ID: 1 19 2 Operating System: Windows 10 (amd64) version 10 0 Java Version: 17 0 3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 991189504 bytes (945 MiB) 4294967296 bytes (4096 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 8
  • The game crashed whilst initializing game Error: java. lang . . .
    Shaders: null OpenGlVersion: 4 6 0 NVIDIA 537 34 OpenGlRenderer: NVIDIA GeForce GTX 1060 PCIe SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 12 ModLauncher: 10 0 9+10 0 9+main dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services:





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