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  • 25 years of Monolith Soft - ResetEra
    Monolith Soft celebrates its 25th anniversary this year We would like to express our sincere gratitude to all of our customers who have played and enjoyed the games we have released, to our partners, outside creators, and other related parties who have assisted us in the creation of our products, and to our staff and their families
  • Monolith Softs employee count increases to 299, as of . . . - ResetEra
    Monolith Soft Provides Employee Headcount Update News - Nintendo Statistics are from
  • Monolith Soft: New game in development headed by Production . . . - ResetEra
    Well, you can't endlessly accelerate production of BOTW 2 by just continuously adding on staff I would think Could be they are at a sweet spot with BOTW 2, and wanted to have Monolith Soft work on an ambitious idea for a new game as well, leading to a situation where the second production group got to do both BOTW 2 and a new game of their own
  • Monolith Soft Adds Final Fantasy Cutscene Artist To Its . . . - ResetEra
    Point #1 is doable but #2 and #3 are literally what have made Monolith Soft games popular these days I'm admittedly super excited about this news because XB3 had one of the best--if not also one of the longest--cutscenes in modern RPG history So if they can add even more excellent cinematography and direction to something of that caliber?
  • 30 years of Monolith Productions (UP: Studio Now Closed)
    special thanks to the Blood Wiki for various quotes and information, and for a wealth of information and knowledge on Monolith Productions in general! 1994 Monolith Productions was started in Redmond, Washington (near Microsoft's offices) by Brian Goble, Bryan Bouwman, Garrett Price, Paul
  • Monolith Soft is recruiting for a new RPG directed by . . . - ResetEra
    Hello everyone This is Takahashi from Monolith Soft This time, we are recruiting development staff for Monolith Soft's 1st Production for the first time in a long time I can't go into the details here, but the genre is a "new RPG " The new RPG is taking on many new challenges compared to previous Monolith Soft titles
  • So what should Monolith Soft do next? - ResetEra
    No xenogears remake I understand the original director is the same person doing xenoblade but they are a lot different and I wouldn't want a xenogears remake in that style I don't even think it's possible because square enix owns it and no idea why they would hand it to monolith soft to do
  • Nintendo now owns 100% of Monolith Soft - ResetEra
    Monoloth Soft has become an essential studio to Nintendo, probably even more so than some of the internal ones They had their hand in so many first party Switch games, it's insane And not to mention their main studio which remastered 2 open world titles, created 2 completely new ones and co-developed 2 more in that time
  • Monolith Soft Adds Final Fantasy Cutscene Artist To Its . . . - ResetEra
    Maybe this is a good tread to discuss this: So as someone who loves the cutscenes in all Xenoblade-games, I always thought "cool, Monolith Soft are great at cutscenes" But when you look it up, it's actually some external company making the cutscenes However, I don't know of any other video
  • Monolith Soft Provides Employee Headcount Update
    The Japanese developer Monolith Soft has been growing in size year after year In a previous update - dating back to 2021, the company revealed its employee headcount had jumped from 261 (in December 2020) to 272 As highlighted by Twitter user and gaming enthusiast Stealth, the latest update





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