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  • How many basic lands should go in a commander deck? : r mtg - Reddit
    Most commander decks will have 35-40 lands total, basics and nonbasics The exact number of basics varies, usually decks with one color will have more basics than those with more (as the later will want some nonbasic lands that produce 2+ colors)
  • How Many Lands Should an MTG Commander Deck Have?
    Elder Dragon Highlander (EDH) or Commander players generally agree that you want somewhere between 32 and 42 lands in your deck As a rule of thumb, it’s safe to start at 36 lands and then adjust up or down based on your personal preferences and the curve of your deck
  • How Many Lands Should You Really Play in Commander?
    Try to fit into your deck about 41 lands at the most and roughly 33 at the least That leaves at least 58 non-lands to make up your deck You have 99 total cards to work with here, or 98 if you play with a partner commander
  • Whats an Optimal Mana Curve and Land Ramp Count for Commander?
    The optimal deck for a two-mana or three-mana Commander, if you want to optimize your expected compounded mana until turn seven, consists of 42 lands, one Sol Ring and zero Signets
  • How Many Lands Should You Actually Play in Your Commander Deck?
    Mastering your land count is essential for a consistent Commander deck This guide explores key factors like mana curve, ramp density, and color requirements to help you determine the perfect number of lands for your strategy, whether you're building a 5-color deck or a streamlined aggro list
  • MTG Basic Lands in Commander: How Many to Run and What to Upgrade First
    How many basic lands should you run in Commander? There isn’t one magic number, but there is a pattern that holds up: Fewer colors usually means more basics More colors usually means fewer basics, but you still want enough to support your ramp package and not fold to nonbasic hate
  • What is a good Commander deck ratio? - Games Learning Society
    What’s the magic formula for a killer Commander deck? The truth is, there isn’t a single, perfect answer, but a good starting point is aiming for around 36-40 lands, 10-12 ramp spells, 8-10 card draw spells, 5-7 removal spells (including board wipes), and filling the remaining slots with creatures, synergistic pieces, and answers to common
  • Foundations: How to Build Mana Bases - EDHREC
    For a 100 card Commander deck, I recommend you run 39 lands Mathematically, this ensures you have two to three lands in your opening hand to cast your early spells, and good odds for drawing additional lands as the turns go on to cast your bigger and more splashy spells
  • How Many Lands In A Commander Deck: Optimal Ratios Explained
    When building a Commander deck, it’s crucial to decide the right number of lands to include A general rule of thumb is to have between 33 to 40 lands, with 10 to 15 mana rocks This brings the typical number of mana sources in your deck to 43 to 55
  • How many basic lands should I run in Commander? - CyberPost
    Several factors influence the ideal number of basic lands you should include These range from your commander’s cost, the amount of ramp you run, the speed and strategy of your deck, and your preferred playstyle Let’s delve into these factors and get you closer to land equilibrium





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