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  • Empire of Sin - Paradox Interactive Forums
    Empire of Sin website We have updated our Community Code of Conduct Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement
  • Press Release - Empire of Sin to Add Mod Support with Upcoming Free . . .
    Today’s “Gangster Update” marks a shift for Empire of Sin from updates to new content STOCKHOLM -- May 18, 2021 --Paradox Interactive and Romero Games announced today that their character-driven strategy game Empire of Sin will receive a free content expansion, “The Precinct,” later this year that will expand strategic gameplay and launch new features
  • Empire of Sin Update - Paradox Interactive Forums
    Hello Empire of Sin Players! Thank you so much for playing Empire of Sin! We are so excited to finally let you loose on the streets of Chicago and look forward to hearing all about your criminal empires and exploits going forth But first, I would like to take a moment and talk about what the future holds It’s two things, mainly
  • The Precinct Update Make It Count DLC: Comments Questions Thread
    Before the update - and the DLC - weapons like a rifle would give at least 50% hit chance when used 5-6 tiles away with something like 75 marksmanship and enemy in half-cover Now, in the same situation, I get at most something like 30% (and more often something like 20-22%)
  • Empire of Sin Patch The Gangster Update - Patch Notes
    Added "Babies of Empire of Sin" to credits; Missions Stopped bodybag prop from being a navmesh obstacle so it doesn't block players from reaching an NPC; Fixed issue with jumping from alt CMA line to main; Added in checks to help improve mission pacing; Fixed softlock happening after clicking on NPC quickly after conversation in Mock mission
  • Empire of Sin - Patch Notes 1. 04 - Paradox Interactive Forums
    Autoresolve - The goal of combat auto-resolve for Empire of Sin is to create a reliable and useful source of information for the player that appears before every fight When the Player initiates a fight or a Faction AI initiates a fight with the player, the combat auto-resolve screen will appear
  • Empire of Sin - Make it count dlc and precinct update, has severe . . .
    Empire of Sin: Bug Reports Empire of Sin - Make it count dlc and precinct update, has severe loading issues when going between neighbourhoods Thread starter sleeklunatic
  • An update on the future of Empire of Sin
    Hello Gangsters! We are so grateful for the feedback we have received from you, and we are already hard at work actively crushing bugs, improving game mechanics, and overall balancing to make Empire of Sin the game you want it to be We have a
  • Since new update why cant I attack derelict rackets directly?
    We have updated our Community Code of Conduct Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement
  • The Precinct Update Sneak Peek | Paradox Interactive Forums
    For many of you out there, we’ve reached a moment you have been waiting for: we have begun preparations on introducing modding to Empire of Sin It’s early days for this particular racket, but starting from The Precinct, we will be gradually rolling out modding support starting with phase 1





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